Lead Character Artist at Bethesda Game Studios.
2007-Now
Started as an Associate Artist, worked all the way up to Lead Character Artist halfway through Starfield.
Fallout 3
The Elder Scrolls V: Skyrim
Fallout 4
Fallout 76
Starfield
In Production Game
Started as an Associate Character Artist on Fallout 3 and worked my way all the way up to Lead halfway through production of Starfield.
I create fast and efficient game art.
I have created large numbers of game ready clothing, armor, weapon, creature, and general character art over the last almost 20 years.
My specialty and passion is in creature art and I have made large numbers of bipeds, quadrupeds, hexapods, decapods, anything. I am good at finding plausible proportions to fit animation and gameplay needs.
I have also done a substantial amount of hard surface modeling and design. I have taken on almost every role on the BGS character art team over the years. I am extremely versatile.
I love to find creative solutions to artistic or gameplay problems and I work well with other artists, tech artists, animators, and designers. Our art is collaboration.
I understand that inter-team communication and the ability to plan and execute are more important than making the perfect art. Games are a team sport and we frequently must leave egos at the door to ship on time and at budget.
Always looking to learn something new.